Not much better than Slaver + 2x Goblin tbh. Why not Slaver + Orc? or Slaver + Mentalist? Or Mentalist + Orc? These would be some cool, thematic starts, Mentalist + 2x Militia is. Note: Ench is how it should be and feel like. Why is it ok for Ench to get a FREE PHANTOM WARRIOR(!) while Mental gets. Mentalists are cool, mostly for Zerbo's skills 4(their innate Mind Control don't really work early) and Militia. The starting stack is also very, very meh. It's almost like you're supposed to abuse Magic Coffer and the entire "mana -> city reputation" mechanic to get 200 / 200 with, idk, Sevenkeeps and roflstomp everything. I have already answered in this threadĪt first it was one T2 orc slaver and two T1 goblins and now it is one T2 mentalist and two T1 militia We have every game from the GOG.com catalog available to download for free Free GOG PC game downloads by direct link. Originally posted by Gorwe:While at it, did the stack that Mentalism gets change at any point in time and if so, why? Are you asking if choosing Mentalism school resulted in different starting units this and previous patch? 935.23 KBsetupspellforceconquestofeo1.4 (67982).exe.
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